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Erebos AttachedCards

The bottom row is your Satellite Hand of up to 8 cards. The 2nd row of cards (Abrogator's and Discomboulator) come attached to the selected unit Erebos.



Playing CardsEdit

Cards appear in either a player's Satellite Hand or attached to units.  Cards can be played during the Movement Phase, Combat Phase, and Reflex Phase.  Cards in your Satellite Hand are obtained by holding Satellite Uplinks. Cards are used to turn the tide of battle in your favor. Cards can do things like apply long lasting Effects to units, instantly change a unit's stat, or call a unit onto the battlefield. 

In the Movement Phase, the player that has the turn may play as many Cards as he or she would like. Cards played from the Satellite Deck may target any unit or square (for Area of Effect Cards), as long as the unit is revealed or the square is visible. Cards attached to units may only be played on targets within Line of Sight and Line of Fire. 

In the Combat Phase, the defender gets the first crack at playing a Card. If the defender plays a Card, then the attacker can play a Card. Card playing goes back and forth until one player chooses not to play a Card, at that time, the Combat is Resolved (the attacker attacks). After Combat is Resolved, the attacker returns to their Movement Phase; they can then continue moving and entering additional Combat Phases as they wish.

The Reflex Phase allows you to play cards however you choose, with the exception that you cannot use Call cards (cards that call units onto the battlefield).

Area of Effect CardsEdit

Certain Cards have a targeting area greater than 1x1. These are Area of Effect (AOE) cards. AOE cards come in two main categories: Fields and Instants. Fields are AOE cards that apply an Effect in an area for a series of turns. 

Fields are labeled as follows: 

[Field:Area/Turns]

An example of this would be the Card 'Nano Swarm' which contains:

[Field:3/3]

This means that the Field affects an area of 3x3 squares for 3 turns.

Some AOE cards are Instants. The Effects are applied instantaneously and do not create Fields. For example, the card 'WASS' contains:

[Area:5]

Some Cards are a combination of an Instant and a Field. For example, the Card 'Return to Normalcy' Instantly removes any Effects on any units within the targeted area. It also lays down a Field which removes the Effects from any entering unit.

Note: The amount of turns that a Field remains on the board is based on the player who put the Field on the board. If you play a Field on turn 3, and the Field lasts for 3 turns, the Field will be removed from the board at the end of your 6th turn. Fields are also considered continuous. Moving between individual squares within the same Field type will not apply the same Effect. For instance, if a unit of yours is within the 'Return to Normalcy' Field and 'Rot' (-5HP per turn) is played on your unit, you must move the unit outside of the Field and back in to have the 'Return to Normalcy' Effect applied (which would remove the 'Rot' Effect).


Action Point BuffsEdit

Name Description Cost
Activation Energy +2 AP for a target. 17
Ambrosia +5 AP for a target. 50
Catalyst +2 AP on each of target's upkeeps. 31
Enthalpy Expansion +1 AP for a target. 8
Free Radical +3 AP for a target. 27
Pure Reactant +4 AP for a target. 38

Action Point DownsEdit

Name Description Cost
Catatonia -4 AP to a target. 50
Dyspnoea -1 AP to a target. 11
EMP Change the target's current AP to 0. 106
Inhibitor -2 AP to a target. 23
Metastatic -3 AP to a target. 36

Attack BuffsEdit

Name Description Cost
Devoted Spark +2 AT until target's 2nd upkeep. 10
Fervent Execution +2 AT until target's next upkeep. 8
Illicit Focus +1 AT until target's 2nd upkeep. 5
Malum In Se +4 AT until target's 2nd upkeep. 22
Polished Aim +1 AT until target's next upkeep. 4
Reverent End +4 AT until target's next upkeep. 18
Thanatos +3 AT until target's 2nd upkeep. 16
Thermal Occide +3 AT until target's next upkeep. 13

Attack (Instant)Edit

Name Description Cost
Resplendent Strike a target, AT value of 15. Unusable in the combat phase. 88
LOL Strike a target, AT value of 20. Unusable in the combat phase. 120
Like Woah Strike a target, AT value of 25. Unusable in the combat phase.      151
Storm Crest 3 strikes on a target, each with an AT value of 10. Unusable in the combat phase. 177

Close Combat BuffsEdit

Name Description Cost
Continuum of Force +1 CC until your next upkeep. 6
Deadly Force +1 CC until target's 2nd upkeep. 9

Close Combat DownsEdit

Name Description Cost
Compliance Lock -2 CC until target's next upkeep. 12
Ezequiel -1AP to a target. -1 CC until target's next upkeep. 17
Gogoplata -2 CC until 3rd upkeep. 21

Defense BuffsEdit

Name Description Cost
Strike Buffer +2 DF until target's next upkeep. 4
Pulse Shield +3 DF until target's next upkeep. 7
Aponia +4 DF until target's next upkeep. 10
Ataraxia +5 DF until target's next upkeep. 14

Defense DownsEdit

Name Description Cost
Disruptor -1 DF until target's next upkeep. 4
Leakage Current -2 DF until target's next upkeep. 8

Hit Point BuffsEdit

Name Description Cost
Epione +5 HP for a target. 10
Aceso +10 HP for a target. 20
Asclepius +16 HP for a target. 32
Nano Swarm [Field:3/3] Units in the field gain 3 HP during EVERY upkeep. 87

Hit Point DownsEdit

Name Description Cost
Rot -5 HP on each of target's upkeeps. 30
Toxikon -7 HP on each of target's upkeeps. 42
Dirty Bomb [Area:3] All units in the AoE lose 3 HP instantly. A "-3 HP on your upkeep" effect is attached to each unit. 155

Multi-BuffsEdit

Name Description Cost
Boon +1 AP and +1 HP on each of target's upkeeps. 19
Prosperity +3 AP and +3 HP on each of target's upkeeps. 60
Serenity +1 DF and +2 AT indefinitely. +2 AP and +1 HP on each of target's upkeeps. 50

Multi-DownsEdit

Name Description Cost
Alpha Decay -2 AP and -4 HP on each of target's upkeeps. 48
Teratogen -3 AT until target's 2nd upkeep. -1 AP on each of target's upkeeps. 28
Deleterious -2 AT indefinitely. -8 HP on each of target's upkeeps. 57
Affliction -4 AT until target's 2nd upkeep. -2 HP on each of target's upkeeps. 34

OpportunisticEdit

Name Description Cost
Runaway Reaction +5 AP and -4 HP on each of target's upkeeps. 71
Binding Energy +3 AP and -2 HP on each of target's upkeeps. 37
Conversion -2 AP and +6 HP on each of target's upkeeps. 6
Anomaly +3 AT indefinitely. -1 AP and +1 HP on each of target's upkeeps. 8
Mutagen +1 DF and +2 AT indefinitely. -2 AP and +2 HP on each of target's upkeeps. 6

PeculiarEdit

Name Description Cost
Time Dilation Target receives an upkeep phase.  Unusable in the combat phase. 187
Orbital Scan [Area:3] All units in target area are decloaked and tagged "revealed". 36
Pulse Scanner [Field:3/3] Units standing in the field during any upkeep are tagged "revealed". 30
WASS [Area:5] All units in the target area are tagged "revealed". 45

PurgeEdit

Name Description Cost
Panacea All penalizing effects are removed from the target. 15
Eris All beneficial effects are removed from the target. 20
Acheron All HP buff effects are removed from the target. 1
Iaso All HP down effects are removed from the target. 3
Adrenal Cocktail All AP down effects are removed from the target. 3
Vircator All AP buff effects are removed from the target. 1
Ground State All effects are removed from the target. 32
Null Field [Field:6/0] A field that does nothing. 10
Return to Normalcy [Field:3/3] All effects are instantly removed from units within the target area.  Any unit that enters the field has its effects removed. 65

Attached CardsEdit

Name Description Unit(s)
Abrogator -4 DF until target's next upkeep. Erebos, Moros, Matador
Discombobulator -6 DF until target's next upkeep. ErebosMoros, Matador
Ditokous Major +3 AT and +4 DF until your next upkeep.  Only target yourself. Ortona
Ditokous Minor +2 AT and +2 DF until your next upkeep.  Only target yourself. Hulugu
Apricot +3 AT until your next upkeep.  -1 AP.  Only target yourself. Simo

Unmoved Remover

Recall a friendly deployable unit to the attached unit. This card has no effect on non-deployable or enemy units. Regain card when used. Lovat
Sap Do not use in the combat phase. Target a unit with the Deployable tag; the unit is destroyed. Points are awarded appropriately. A Call card of the same ilk as the destroyed unit is attached to the holder of this card.      Venlo
Collimator +4 AT and -2 CC until your next upkeep.  Only target yourself. Hulugu, Ortona

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